Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. The first version, for MS-DOS, was released in North America on 23 November 1994 and the Classi
Although Warcraft: Orcs & Humans was not the first RTS title to offer multiplayer games, Blizzard's game persuaded a wider audience that multiplayer capabilities were essential for future RTS games. The game introduced innovations in its mission design and gameplay elements, which were adopted by other RTS developers.
Blizzard's main emphases in Warcraft games were on: skillful management of relatively small forces, and on development of characterization and storyline within and between games played in the same fictional universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards, and was a finalist for three others. The game's sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios' Command & Conquer series, and this competition fostered an "RTS boom" in the mid– to late 1990s.